

No more having 2 sons and getting them a bunch of positive traits through being their guardian and making obvious choices. Some of the new mechanics definitely take away some of the cheesiness of CK2 that made it too easy when you knew what you were doing. I know there was some historical precedent for Viking kingdoms in the UK and the coasts of Europe, but they are just carving through the British isles like butter from what I've seen In the 867 start, the Vikings are totally overpowered. 50 years into my Wales 1066 playthrough, Ireland is nice and fragmented still (which makes it nice as the only place I can really go from here, so sucks to be them) To this point I haven't seen any huge issues with blobbing, as these wars seem to balance themselves out. I picked up a duchy in a war only to have the larger regional power who had a claim or a de jure right to one of the counties kick my ass. Definitely the AI is much more aggressive. So after finally getting home and some time with it, my initial thoughts CK2 was already way too easy to get good bloodlines, eliminate negative traits in your heirs and paint the map using claims or marital alliances that the CPU wouldn't take advantage of, I'd really hate to see that be the direction that CK3 is going in already. Personally that still feels to me like it's pandering to people who want to paint the map, but I'll see if I still feel that way when I've played the game a bit. More aggressive AI and easier claims with a timer to tell you exactly when (not if) you will get it doesn't seem like an argument against blobbing, it just seems like maybe you won't be the one who gets to blob.

I mean I can't blame them for it, but that does make their games less attractive to me (and I'm sure they don't give 2 shits about that, seeing as despite saying I was going to hold off due to their business practices I dropped $75 on the royal edition at launch like a dummy)
THE LOST VIKINGS 2 YOGSCAST MAC
I haven't actually played it yet as I'm on vacation and my 5 year old mac can't handle it, so I'll reserve a bit of judgement, but for me this just feels like another step in the direction PDX have been taking their games, which is away from games that felt like they were trying to be historically accurate and more towards fun map painting exercises that would attract the mainstream crowd. If it sniffs even the slightest opportunity, it'll go attack you.Įach to their own. The AI is *super* aggressive in wars now compared to CK2. Nor is it necessarily going to increase blobbing. The randomness always felt like a deliberate slowing down with nothing to do because the chances of success were so low.
